Global Collaborations 102
March 29, 2009 at 12:29 pm | In 21st Century, Collaboration, Digital Citizenship, Global Collaboration, Literacy, Professional Development, Resources | 3 CommentsTags: 1001 Tales, Around the world with 80 Schools, Collaboration, Digiteen, Global e-Learners Connect, Net Gen Ed project, Sounding Board
This is about my latest ideas and reflections as a student in my virtual PD course, Global Collaboration102. I am not taking this course alone, but with my PLN and my “professors” are those I wrote about recently as my inspiration. On our campus, we’ve launched and successfully completed/continued two global collaborations so far, Digiteen, which was led by our pioneer tech teacher Melissa in the Middle School (I had nothing to do with it aside from making the introduction), and a continuing collaboration by ELL teacher Kris with Global e-Learners Connect!.
Stating that there are just 2 “successful” collaborations is not intended as a negative critical comment towards anyone, including myself. I consider these two successful because they are established, ongoing learning activities or completely implemented projects, they motivate students and reflect classroom concepts, skills and student learning. We also have other whole class continuing collaborations we established since the fall. These collaborations are successful to a degree but I feel the need to reflect on how I can help these become a regular, authentic part of the classroom and more meaningful for the students. Perhaps my job title next year should be Global Collaborations Conductor as these projects all can fit easily into the current curriculum and learning 21st Century skills. I would choose “Conductor” over “Coordinator” as I would create long-term plans to make the collaboration more meaningful and also be present each time a related activity was implemented with the class. This would be a better planned and organized co-teaching, co-planning, modeling and support project and I imagine I would eventually see myself happily demoted to the Coordinator.
I plan a continuation of support for the other ongoing collaborations for the remainder of this school year, however this week I will implement 3 new collaborations differently from the others. The idea began when I read invitations on Twitter and blog posts for the Sounding Board which is part of Net Generation Education Project. Students in grades 5-8 were needed and I have a willing team of grade 5 teachers so I ran the idea by them to introduce the project to their students and ask for volunteers to give it a try. After all, it’s a 2-4 hour time commitment and I pointed out to students that when they are in Middle School next year, they can seek out Melissa to participate in one of her collaborations. I ended up with one whole class and a bit more than a handful each in the other 2 classes. I then arranged the times with the teachers and we’ll start and complete the project next week!
So then I thought, why not apply this experience to other elementary collaborations? Here is what I started last week that can continue through the remainder of this school year:
1001Tales with 4th grade volunteers from 3 classes. I have the plans made for the length of the project and Monday morning will introduce it to the students and get volunteers to meet at recess (the weather forecast is not good this week and should work in my favor
) for an overview and to start.
Around the World With 80 Schools: For this I plan to introduce the collaboration at a staff meeting and outline what is involved in participating in each video-conference “school visit.” I will seek out teachers each week by visiting personally and posting in the Monday staff newsletter. With the focus on the collaboration as a Lower School project planned and implemented by me, I hope to get more teachers on board to try out the waters. These visits will be celebrated through posting on a bulletin board display with a world map and shown on a slideshow containing audio and video of visits via the LCD monitor in the LS foyer.
Progress is a cycle of reflection, planning and implementation and relies heavily on building trust and positive relationships. How are collaborations (local and global) working in your school?
After-School Scratch
March 24, 2009 at 6:00 am | In Animation, Games-based learning, Programming, Scratch, games | Leave a CommentTags: after-school, Animation, elementary, Games-based learning, Programming, Scratch
I am using Scratch for my second semester elementary After-School Activity. Scratch is a free, simple programming software that allows children and other programming beginners to easily create original digital animations and games. My group consists of 13 boys and girls, ages 7-10 and we meet twice a week for an hour. The “motto” for Scratch is: Imagine, Program, Share. Now in our 7th week, I am taking time to reflect on how the group and individual student skills and creativity have grown to move the group forward a bit and to plan for a celebration of the upcoming Scratch Day on May 16th.
Beginning in early Feb, I introduced Scratch with the videos and sample animations and games on the site and modeled the absolute basics as well as provided the Scratch cards. Folders were set up on the school server where students can save projects to individual folders in a group folder. Then I stepped back. At first, the students who wanted guidance would ask me for help and I would ask guiding questions to help him/her explore and discover how to accomplish what they wanted. We also used the cards for guidance and would put out a question to the group, although when asking the group would preface the question with, “if you’re not in the middle of something, can you show us how to…?” It wasn’t long before they discovered individual’s strengths and knowledge and who to ask for help.
Individuals now fall into one of three groups that have evolved: the game creators, the animation creators, the game players. The game designers are the most in-depth users and have the longest attention span and take pride in what they do. These students are the most willing to share and are frequently asked for help by others. The animators generally create an environment where a series of simple actions take place and they create one or two per after-school session. The game players want to search the online gallery and play the games and animations- they are less interested in creating their own and dabble in creating game actions.
To move all of us forward, I am currently reading in the Scratch Educators site and CR2.0’s Scratch pages for inspiration. The game designers don’t need my help, they challenge themselves and work on their creations at home as well. To move the animators ahead, they might create a story or environment that would provide a foundation and focus. For the game players, opening up their individual folders to view game segments may help them find a single game from the various actions. Working with a partner may help this type of programmer move towards completion of a game as well.
Scratch Day provides us with a purpose to reflect and work on a showcase project. These projects will also be presented at our school ASA assembly at the end of May. Imagine, Program, Share.
Who inspires you?
March 22, 2009 at 10:29 pm | In Blogging, Conference, Games-based learning, Links, Podcasts, Presentations, Professional Development, Resources, Web2.0, games | 4 CommentsTags: Bit by Bit, blogs, Chris Chater, Ewan McIntosh, games, Guitar Hero, inspiration, Julie Lindsay, Kim Cofino, London ECIS IT conf09, Myst, Nintendogs, Podcasts, Seedlings, Silvia Tolisano
After Ewan McIntosh’s keynote at the London ECIS IT conference I attended recently, I decided to attend all his workshops. His views on the use of technology make so much sense to me- we have these technological advancements in our world and why not harness their power to create better schools and communities? In my notes from one of his workshops I wrote a quote, “It’s not about technology, it’s about changing someone’s life a bit.” That really summed it up for me. It’s all about joining the conversation, contributing, engaging our students in meaningful learning experiences.
Here are a few inspiring examples from Ewan:
- Tim Ryland teaches writing through use of PC game, Myst
- GuitarHero across the curriculum and throughout the school
- Nintendogs project- collaboration, cross-curricular activities
- Punctuation Pyramid, Wordle and Visuwords
Most of what I’ve learned and applied regarding tech use in education are from these sources of inspiration:
Bit by Bit and Seedlings blog and podcasts:
After my first taste of digital audio recording and editing for publication, I found Bob Sprankle’s class blog and podcasts. I’ve been following Bob, Alice and Cheryl ever since.
Chris Chater- Elementary music teacher extraordinaire and very nice guy. We connected years ago and collaborate and have become friends over the years.
Kim Cofino, Siliva Tolisano and Julie Lindsay- Tech Educators who inspire me. I think they are super-human as they seem to have more hours in the day than the rest of us based on their capacity to share and organize collaborations.
Who inspires you?
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